﻿
using Cinemachine;
using FlowCanvas;
using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
	[Category("Ggame")]
	public class AddCityTaskCount : CallableActionNode<int>
	{
		public override void Invoke(int taskId)
		{
			BlueprintUtils.AddCityTaskCount(taskId);
		}
	}
}
